

A signpost pointing to your land is labelled "Farm-Farm". The first attack you learn is "Snoot Boop", where your cute little mushroom character bumps noses with a foe. Ooblets can then grow stronger, level up, and learn new attacks.Īttack names, like everything else in the game, are cuteness turned up to 11. Defeating the game's cutesy plant creatures - the Ooblets themselves - earns you seeds to plant and raise into monsters for yourself. Even from Rezzed's limited demo, the two systems seem to mesh well.

Game Freak's monster battling and training are mixed with the farming and cultivating of Harvest Moon, so the plant seeds you sow turn into the creatures you raise. Simply put, it's like Portland, Oregon and Tumblr got together to make a Pokémon game. It's impossible to describe Ooblets without mentioning the inspirations which lie so clearly beneath the game's ultra twee surface. It's a relaxing, almost trancelike way to play, but the payoff when you get some real speed up and go gliding up into the clouds is really something else.ĮXO One is in a rough and ready state at present, but it's definitely one to watch. It's a traversal mechanic that takes some getting used to, but one that puts me very much in mind of Tribes - hungrily searching for even the slightest of downward inclines to help increase your momentum. With the press of a button, you can increase the amount of gravity to which the titular spacecraft is subjected, allowing you to build up some tremendous speeds before soaring across barren yet still beautifully rendered alien worlds. Putting you in control of a spacecraft capable of transitioning from a sphere to a flying saucer, traversing the land is all about aiming for downhill slopes and using them to gather momentum. Tucked away in the Leftfield Collection, EXO One is by turns serene, satisfying and surprisingly exhilarating. It's that weird counterintuitive thing that means the game actually plays and looks better on a smaller screen, where the pixellated representations of top hats and health-restoring cacti actually work more accurately.Īll you really need to know, though, is that Songbringer is an artful Zelda-esque game where you play as a space-samurai. At the same time, the pixel art is at once typically beautiful and occasionally obstructive. It's slower, more contemplative than Hyper Light Drifter - but the boss battles and set pieces strewn cleverly across the randomly-generated dungeons and overworld, through the tech-magic of one-man-band developer Wizard Fu, have the potential to be hugely evocative.
#SONGBRINGER TORRENT PLUS#
There is also, of course, the gameplay itself, and although the inspirations are again clear - classic Zelda (a boomerang-style top-hat, blinks, bombs, and of course the special sword are the main backbone of the kit), plus a few modern trappings - Songbringer's combat is still its own.

#SONGBRINGER TORRENT CODE#
Songbringer begins by having you input a six-letter code and with that, the entire world is procedurally generated - the same code will create exactly the same world, but with literally millions of combinations the option to share the world you experience with someone else is completely yours. Hyper Light Drifter is the obvious parallel - gritty synthwave, scorched futurescapes dripping in as much style as they are the ubiquitous three-pixel space-rain, and of course the brooding, could-be-Stephen-King's-Gunslinger protagonist with the big old sword.īut despite the rapidly shrinking scope of what can be done within that mini-genre, there is something here. This is the latest addition to the moody, sword-swinging, world-wandering subcategory of indies that is now leaning towards a genre of its own. If there's one word for Songbringer, it's slick. Take it as a starting point for your adventures today, and let us know some of your own personal discoveries in the comments below. Here's a small selection of our personal picks from the show floor, though it's obviously far from a definitive list. We would say that, of course, given that - disclaimer time! - the event's run under the umbrella of our parent company Gamer Network, but look at our faces: we're being completely honest. Happy final day of Rezzed! We've already had a couple of days of fascinating games, insightful talks and general fun times at what's fast becoming our favourite show of the year.
